Search results for "Team Cohesion"
showing 6 items of 6 documents
A case study on gamified interventions for team cohesion in factory work
2018
In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the asp…
Team Feedback Intervention and Team Learning in Virtual Teams: A Moderated Mediation Model of Team Cohesion and Personality
2018
Part 2: ICT4D and Improvement of ICTs; International audience; Scholars and practitioners agree that virtual teams (VTs) have become commonplace in today’s digital workplace. Relevant literature argues that learning constitutes a significant contributor to team member satisfaction and performance, and that, at least in face-to-face teams, team cohesion fosters team learning. Given the additional challenges VTs face, e.g. geographical dispersion, which are likely to have a negative influence on cohesion, in this paper we shed light on the relationship between team cohesion and team learning. We adopted a quantitative approach and studied 54 VTs in our quest to understand the role of feedback…
Team Coordination in Basketball: Description of the Cognitive Connections Among Teammates
2010
International audience; This study investigated team coordination in basketball using the course-of-action theoretical framework. The focus was on how the players were connected with their teammates' activities. The activity of five French basketball players (17.60 ± .89 years) was studied during an official match. The data were collected and processed according to a procedure defined for course-of-action analysis. The results were used to characterize the coordination modes among players and the team coordination network that was built. The processes that underlie team coordination are discussed (i.e., mutuality and awareness), and some directions for practical applications are addressed.
Athlete leadership behavior : how it relates to perceived team cohesion and players' satisfaction in elite sport teams
2014
So far only little is known about athlete leadership. Instead, previous research in sports leadership focused on the role a coach plays within sport teams. Yet, first studies could raise awareness for the importance of athlete leaders who occupy a formal or informal role in a team. Initial research results showed a significant impact of athlete leadership behavior on perceived team cohesion and the satisfaction of team members. Additionally, the concept of motivational leadership was recently introduced and claimed to be one of the most important functions leaders may overtake. Thus, this study aimed to confirm former findings and extent the knowledge by taking a new behavior pattern of mot…
Psychometric Evaluation of the Norwegian Versions of the Modified Group Environment Questionnaire and the Youth Sport Environment Questionnaire
2021
This study aimed to translate the modified Group Environment Questionnaire (GEQ) and the Youth Sport Environment Questionnaire (YSEQ) into Norwegian, examine the factor structure and reliability of the scales through independent clusters model confirmatory factor analysis (ICM-CFA) and exploratory structural equation modeling (ESEM), and examine differential item functioning (DIF) as a function of sex. Three-hundred-and-thirty-three athletes (M(SD)age = 18.7(2.60) years; 33% females) completed the GEQ. Three-hundred-and-three athletes (M(SD)age = 15.0(1.48) years; 26% females) completed the YSEQ. Results indicated acceptable fit indices for a four-factor, a second-order two-factor (task a…
How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams
2022
Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper documents how SVR affects the formation of team cohesion (i.e., task cohesion and social cohesion), which is a critical success factor for team performance. To address this gap in the research, we conducted a qualitative study by interviewing 20 members from virtual teams assigned to perform a challenging collaborative task in SVR. As a contribution, our study identifies five primary affordances and 11 sub-affordances for team cohesion in SVR. W…